

You can’t control their actions directly unless you’re in combat, but you will have to set their daily schedules and allow time for relaxation and sleep. Occasionally, that may cause real separation between them, and lead to conflict or even violence. Survivors have distinct, evolving personalities and sometimes they’ll clash.

That said, the biggest threat may end up coming from within. You can research traps, defensive turrets, and better weapons, while also developing the skills needed to turn hostile lifeforms into tasty soups and comfy slippers. Or else it might just attack you en masse and force you to defend your meagre supplies. Periodically the wildlife will become interested in what you’re doing and come in for a closer look. You can send researchers out to observe wildlife and plants, though beware not to stray too far unarmed. After building makeshift shelters and defensive walls, you’ll need to research new abilities, crafting projects, and useful items. And in that case, the third survivor faces a very short future alone. If the only person with medical knowledge is wounded too, you’re probably both going to die. If you’re wounded in a fight you’ll need someone to tend your wounds. While you don’t have as much say over these elements, the way you’re simply forced to make do with what you have is surprisingly compelling. Some survivors can’t or won’t fight, some are expert cooks, others can’t tell a poisonous mushroom from a rock on the ground. You may start off fighting a few giant beetles with a makeshift spear, but before long you’ll craft armour, scavenge energy weapons from the wreck of your ship, and face off against huge alien monstrosities.Īnother nod towards RimWorld is the way your colonists progress. Even eating the wrong thing can kill you, and that’s before you factor in environmental hazards and deadly fauna. Which, consequently, makes it harder when they die. While I really liked RimWorld and the way its unlikely dramas unfolded, the fact that your survivors here look, move and act like real people helps form an attachment to them. Having a more realistic aesthetic certainly helps Alien Dawn pull you in. Luckily, the one I found my survivors on was quite a beautiful world, and though the planet itself isn’t procedural, where you crash is.

Though, in Stranded you’re not selecting colonists as part of some expansion drive here, your survivors are just that, a fortunate handful who staggered from the burning wreckage of their spaceship to find themselves adrift on a hostile alien world. Almost every mechanic is lifted wholesale from the addictive, top-down RimWorld, from the randomly generated survivors to the way you “draft” them for combat and rescue expeditions. While it sets its stall out early as more realistic-looking affair, there’s simply no denying the influence. If you’ve ever played RimWorld, you might raise a few eyebrows at Stranded: Alien Dawn, a new early access colony sim from Haemimont Games.
